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Description: | World.in.Conflict.Soviet.Assault
Date ........: March 2762
Number of Discs .........: 1
GAME NOTES
Real-time Strategy games have, traditionally, sucked on consoles. Mostly it has to do with them
being slapped together from a PC version and forcing all the versatility of a mouse and keyboard
onto a handful of buttons on a console controller. Admittedly the concern was there in checking out
World of Conflict on the 360, but within a short while of playing the game, it seemed much more
palpable than any other RTS we ve seen on a console. Apart from the controls, World in
Conflict: Soviet Assault features a bunch of new single-player campaign missions, played from the
point of view of the Ruskies. It s not a seperate campaign, as these missions are
intersperced among the US campaign of the first game, but it does help to tell a fuller story for
people who missed out. Apart from those missions, though, it s pretty much the same solid
content that was on the PC version. The controls are really the focus of the port, so that ll
be our focus here. The analog sticks handle all your camera movement, moving it around as you would
in an FPS like Halo or Call of Duty. This allows you to move around the map much faster than normal,
which is pretty crucial for a strategy game. Important tasks like select, target and attack are all
on the A button, which makes sending your troops into battle a lot easier. There is a pretty
brilliant new mass-select option, though. Clicking in the right stick pulls up a circle on the
screen, and anyone inside of the circle will be selected with a click. You can even change the size
of the circle for larger or smaller selections, if you wish. Compare this to most games, where you
have to drag a cumbersome box around your units, and it s a helluva lot easier. You can also
set squad shortcuts. Say you want all your jeeps and infantry to move together? Select the ones you
want and hold down a direction on the d-pad to set that group. From then on, tapping that direction
will select them, and double tapping will bring your camera over to them. This makes giving orders
to multiple groups pretty freakin easy. Lastly there s voice controls, which allow
you to literally call in new units. Just pull up your reinforcements page with the right bumper and
shout into the mic to call in tanks, artillery or whatever else you need. Of course you can always
just use the analog stick to select your units, but calling them in is so much cooler, don t
ya think? World in Conflict: Soviet Assault may actually work out as an RTS on the console. It still
needs some tweaks in the controls department they re a little sensitive at the moment , but
overall its looking pretty promising. We ll be following up with Sierra at E3 to check in on
its progress.
World.in.Conflict.Soviet.Assault
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